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  1. State Machines in Unity (how and when to use them)

    Feb 7, 2023 · In this article, you’ll learn how State Machines in Unity work, what they’re good for, and when not to use one, so that you can decide for yourself if a state machine will make your project …

  2. Unity - Manual: State Machine Basics

    The options for the next state that a character can enter from its current state are referred to as state transitions. Taken together, the set of states, the set of transitions and the variable to remember the …

  3. Finite State Machines - Unity Learn

    This tutorial introduces the state design pattern and starts setting up a project for building a finite state machine for a patrolling and attacking NPC.

  4. Discover How to Build a Simple State Machine in Unity

    Aug 15, 2023 · In this tutorial, we are going to learn all about AI and how to create a state machine in Unity. You will explore how to utilize a State Machine to create a dynamic AI that can perform …

  5. Building a State Machine in Unity With C# | by Haki | Medium

    Aug 3, 2023 · For this blog, I’ll be programming a state machine for a player character in Unity using the C# programming language, with a big emphasis on separation of concerns.

  6. State Machines in Unity (how and when to use them correctly)

    May 1, 2025 · State machines are a powerful tool for creating complex and dynamic behaviors in Unity. A state machine is a system that defines a set of states, transitions between those states, and …

  7. Code Class - Build your own State Machines! - YouTube

    Heya Pals!This video we discuss building State Machines for your games in Unity. This video follows on from the previous player movement video in the series!...

  8. thefuntastic/Unity3d-Finite-State-Machine - GitHub

    State machines are a very effective way to manage game state, either on your main game play object (Game Over, Restart, Continue etc) or UI (buttonHover, buttonPress etc) or on individual actors and …

  9. Usage | State Machine Unity Documentation - Nick Maltbie

    To solve this issue and cleanup some of my spaghetti code, I created this library to simply creation and management of state machines in C# for unity based off a similar architecture to the Coyote …

  10. Unity - Manual: State Machine Behaviours

    State Machine Behaviour scripts have access to a number of events that are called when the Animator enters, updates and exits different states (or sub-state machines).