
c++ - What is an SDL renderer? - Stack Overflow
I'm starting with SDL2 and having some trouble trying to understand what an SDL_Renderer is. What is it? What does it do? What's the difference between SDL_Renderer, SDL_Window, …
SDL_Init() fails without returning an error? - Stack Overflow
May 24, 2025 · It is preferable to return SDL_APP_CONTINUE instead of 0 in case the actual order of the SDL_AppResult enums change.
SDL3 fails to create OpenGL ES 2.0 context? - Stack Overflow
Feb 18, 2025 · SDL_GL_CreateContext - Remarks Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by …
How to draw circles, arcs and vector graphics in SDL?
Dec 9, 2022 · 26 I'm using SDL2. The only way I can find to draw a shape is with the line, rect and pixel functions, as explained here. Apart from using trig or the "equation of a circle", how could …
c - Drawing a rectangle with SDL2 - Stack Overflow
Feb 20, 2014 · SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags) index defines what driver to use. Set it to -1 to use the first driver that supports the other …
How do I use SDL2 in my programs correctly? - Stack Overflow
Oct 16, 2020 · I want to make a game using SDL2, but I'm unable to compile and/or run my code, please help! SDL2 is notoriously hard to set up, and it's often the first library aspiring game …
sdl - How to use OpenGL context in SDL2? - Stack Overflow
Nov 26, 2020 · My questions are How to use OpenGL context in SDL2? What library/libraries is/are needed to use OpenGL in SDL2? I am on Windows 10, vs2019. I am trying use OpenGL …
'"SDL.h" no such file or directory found' when compiling
Here's a piece of my current Makefile: CFLAGS = -O2 -Wall -pedantic -std=gnu++11 `sdl-config --cflags --libs` -lSDL_mixer I have libsdl installed properly, SDL.h is in /usr/include/sdl where it be...
Achieving a constant frame rate in SDL - Stack Overflow
Mar 30, 2010 · I'm trying to make an SDL program that runs with a constant frame rate. However I'm finding that even though my program is lagging a lot and skipping a lot of frames (even …
How to handle multiple keypresses at once with SDL?
Jan 14, 2017 · SDL keeps track of the current state of all keys. You can access this state via: SDL_GetKeyState () So, each iteration you can update the movements based on the key …