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  1. Ultimate Frame Data

    Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate.

  2. Hitboxes+ - Minecraft Mod - Modrinth

    There are 4 types of hitboxes: Kinetic Hitbox: These hitboxes are hitboxes that only fireworks can toggle & collide with.

  3. Rocket League Car Hitboxes - Rocket League Support - Epic Games

    Each in-game car body uses one of six default body types, called Hitboxes. While all cars have the same stats, each Hitbox has slight differences in length, width, and height.

  4. Tutorials/Hitboxes – Minecraft Wiki

    Hitboxes are regions that describe how much space an entity takes up, which can be shown by pressing the F3 + B keys.‌ [Java Edition only] When they are shown, a white outline will be seen showing the …

  5. Hitboxes - RLH Website

    There are 6 main hitboxes. Dominus, Octane, Plank, Hybrid, Merc, Breakout. Below you can see how they look in relation to your car and what car has what hitbox. Flatter car makes it popular in the …

  6. Rocket League Hitboxes: Complete Guide on Car Differences and Their ...

    Aug 1, 2025 · Explore the ultimate 2025 guide on Rocket League hitboxes, car differences, and strengths. Master your playstyle with hitbox comparisons!

  7. How hitboxes work - PC Gamer

    Aug 10, 2020 · Hitboxes are the invisible geometry that tells a game when and how things collide, which doesn't sound like an emotional topic. But while hitboxes are essential to most games, they're also...

  8. Hitboxes - Dustloop Wiki

    Dec 16, 2025 · Behind the scenes of a fighting game, the properties of attacks and characters are defined by hitboxes. These show where exactly an attack can hit and where a character can be hit. …

  9. Hitbox – Minecraft Wiki

    A hitbox defines the physical boundary (or an approximation) of a block or entity. Hitboxes are used in the calculations of collisions and targeting.

  10. Hitboxes in Games: A Simple Guide - G2A News

    Feb 28, 2024 · Well, the hitbox is an invisible area assigned to a specific character (or object), consisting of a set of 2D or 3D shapes (depending on the game). These shapes can take simple forms of …