About 476,000 results
Open links in new tab
  1. What exactly are framebuffers and swapchains? - Stack Overflow

    Apr 28, 2021 · A framebuffer is an array of pixels forming a single image, so kind of like a bitmap (but from what I've read, it can contain more information than just the color, like depth values …

  2. What's the concept of and differences between Framebuffer and ...

    Feb 6, 2010 · The Framebuffer object is not actually a buffer, but an aggregator object that contains one or more attachments, which by their turn, are the actual buffers. You can …

  3. [GUIDE] General Framebuffer Patching Guide (HDMI Black Screen …

    Jan 7, 2019 · General Framebuffer Patching Guide using Hackintool Please do not quote this guide in its entirety. Post a link instead. 15 Jan 2019: Intel FB-Patcher has been renamed to …

  4. Paint Pixels to Screen via Linux FrameBuffer - Stack Overflow

    The framebuffer device is often (but not always) independent of X - try switching to a virtual console with ctrl-alt-f1 or ctrl-alt-f2 and running the demo there.

  5. What are the steps necessary to render my scene to a Framebuffer …

    The scene will be largely static, so I'd like to render it to a Framebuffer Object and then only update that FBO when my scene actually changes. I'd then like to render the FBO to the …

  6. How to work with framebuffers in webgl? - Stack Overflow

    Feb 17, 2017 · A fragment shader outputs to either the canvas or the attachments in a framebuffer. To be more terse a fragment shader outputs to a texture (internally to WebGL a …

  7. Newest 'framebuffer' Questions - Stack Overflow

    ChatGPT insists that when using a framebuffer and attaching multiple draw buffers, the 0-indexed one will be the one that when you write to in the shader, it will be rendered on the canvas.

  8. Difference between Frame buffer object, Render buffer object and …

    Apr 12, 2012 · A framebuffer object is more or less just a managing construct. It manages a complete framebuffer at a whole with all its sub-buffers, like the color buffers, the depth buffer …

  9. opengl - Bind Framebuffer or set ReadBuffer? - Stack Overflow

    Dec 1, 2015 · glBindFramebuffer (GL_FRAMEBUFFER, &fbo); glReadPixels (0, 0, w, h, GL_RGBA, GL_FLOAT, &data); ( if the framebuffer is not bounded to respective fbo in first …

  10. framebuffer - Proper way to read from a texture in a compute …

    Jan 29, 2024 · commandEncoder.copyTextureToTexture( { texture: this.framebuffer }, { texture: this.imageTexture }, { width, height } ); And then in the compute shader: So didn't even have to …