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More than 1 in 3 adolescent and teen boys are gambling—and it often starts with video games
A new study shows just how often boys are gambling and how they get lured in and addicted.
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Teens who play video games with gambling-like elements more likely to start real betting, study suggests
Young people who play video games with "gambling-like" elements—such as buying loot boxes or in-game items—are more likely to go on to gamble with real money. Subscribe to our newsletter for the ...
Blind boxes rely on the same mechanisms of seduction as loot boxes in video games – and so demand the same scrutiny.
Modern gaming has come a long way from the pixelated adventures we once enjoyed on consoles like the NES. Creative developers have found new ways to allow players to enjoy the experiences they offer, ...
What are loot boxes? They are virtual items in video games that players can purchase with real money or in-game currency. In return, they receive random rewards such as cosmetic items, gameplay ...
he first tool designed to understand why young video gamers purchase loot boxes – digital items in games that offer random rewards after purchase – could potentially help identify early signs of ...
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