Hey everyone, I've been working on a video series on how to move from Scratch into Unity using the Unity Visual Scripting Language. In all videos I always try to compare the implementation in Scratch ...
It’s long been a pain point when developing a Unity game: having to use MonoDevelop as the IDE. Originally I never thought it was that bad, but after using Unity VS with Visual Studio on my Desktop ...
There are a lot of great articles and tutorials focusing on performance in Unity. This article is not trying to replace them or improve them, this is just a summary of steps that we went through after ...
Cerebellum is a response to accessibility in the Unity’s ecosystem in hopes of simplifying and helping newcomers and experiences developers to the gaming development space. Cerebellum’s objective is ...
Unity Technologies, known for its real-time development platform used widely for gaming apps, has detailed its plans for incorporating new changes in .NET and C# being pushed out by Microsoft. There's ...
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