Recent research analyzing 1,496 mobile games found over 85,000 instances of dark patterns: deliberate design choices meant to manipulate you into spending more time and money than you intended. These ...
I've been playing a lot of Twilight Princess lately, and I can honestly say that it is a great Zelda game. It's possibly the best one I've played since Ocarina of Time, and it might be even a little ...
Edd Coates is founder of Game UI Database. Game UI designers use references to iterate on existing design patterns and provide players familiar, intuitive experiences. This allows us to onboard them ...
Editor’s note: Tadhg Kelly is a veteran game designer and creator of leading game design blog What Games Are. He manages developer relations at OUYA. You can follow him on Twitter here. It’s nice to ...
Dark patterns are designs that intentionally manipulate user behavior, typically used to encourage users to spend or engage more than they intended. Wilson cites common examples such as hotel booking ...