Ray tracing algorithms have emerged as a cornerstone for generating photorealistic images by simulating the complex interactions of light with virtual objects. These algorithms trace the paths of ...
NVIDIA has enjoyed a substantial lead in ray tracing performance for the last few product releases, but things may soon be changing. AMD's upcoming RDNA 4 architecture may bring with it a significant ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
The benchmark specialists at Basemark are putting the final touches on a new GPUScore Breaking Limit tool, which the company says will make its debut as its most demanding ray tracing benchmark for ...
Since 2020, ray-tracing has been heralded as the next big thing in gaming technology. Gone were the talks about poly-count and animations, and ray-tracing was on a pedestal as the be-all and end-all ...
Apple’s recently announced M3 and A17 Pro chips feature several significant improvements to parallel processing, which results in major performance gains for apps and games that utilize the Metal API.
In a surprising move, one of the studios that is working on Battlefield 6 revealed that the game won’t feature any ray tracing at all. Not only is this feature not planned for launch, but there are ...
After our recent extensive investigation into ray tracing game performance, where we analyzed its visual and performance impact across 36 modern games, we can continue exploring the real-world ...
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