Test Chamber 16 is Portal 2‘s final main puzzle room and it’s definitely one of the game’s trickiest. It combines excursion funnels, repulsion gel, and turrets in a way that can stump even the most ...
Our expert, award-winning staff selects the products we cover and rigorously researches and tests our top picks. If you buy through our links, we may get a commission. David lives in Brooklyn where he ...
They’ve got you out gunned. Turrets are introduced in Portal 2 in Test Chamber 13 during Chapter 3, but it’s not until Test Chamber 15 that they truly start to be recognized as the threats that they ...
It is often necessary to provide some type of shielding in order to perform RF/wireless testing with an acceptable amount of external noise. It is also often necessary to perform testing where the ...
To get the best value, here�s what you need to know before you buy your next test chamber. Your company has just developed a new product, and now it is your job to select an environmental chamber to ...
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