Today, we will be creating a simple viewmodel with custom offsets using ModuleScripts, RunService, and Motor6D. Let’s get started. First of we create a HumanoidRootPart, a LeftArm, and a RightArm. Then, in the HumanoidRootPart we add 2 Motor6D’s that are attached to the Arms.
There’s this tutorial for viewmodels that works for me. This one is really good and still works today. However, I’m also trying to integrate it into the following tutorial for animating tools:
The Easiest Way To Make A ViewModel In Roblox Want to make an awesome ViewModel in Roblox but not sure where to start? In this video, I’ll show you the easiest and fastest way to create...
Well, today you will make one in under 5 minutes! Step 1 Adding the rig! Import this rig into your game! Step 2 Welding! Download the rig edit lite plugin! Add a gun to your game, then put the gun parts into your rig, position the parts. Now open rig edit lite!
The ViewModel is the fake pair of arms that appear on your screen in FPS games, the way we will be creating our ViewModel is by cloning the player’s character and deleting unnecessary parts (Legs, Face and Accessories). Let’s start by creating a script called ViewModel in StarterCharacterScripts.
Roblox is a universal platform where you can let your imagination run free. Players can upload games they themselves have created through Roblox's development software, RobloxStudio.
I’m trying to make fps animations for a game im working on but its a pain to animate the viewmodel movement. I want to know the best way to accurately create viewmodel animations without having to do a bunch of guesswork to get the positioning for the camera right.